Development environment

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Development environment

  • Software and hardware tools supports the programming of general-purpose processors.
  • Two processors in ES development are:
  1. The development processor, on which we write and debug our program. This processor is part of our desktop computer.
  2. The other processor is the target processor, to which we will send our program and which will form part of our ES’s implementation.
  • For example, we may develop our system on a Pentium processor, but use a Motorola 68HC11 as our target processor.
  • Sometimes the two processors are same.
  • Assemblers translate assembly instructions to binary machine instructions.
  • An assembler may also translate symbolic labels into actual addresses.
  • The mapping of assembly instructions to machine instructions is one-to-one.
  • A linker is a software tool that creates an executable file.
  • Compilers translate structured programs into machine (or assembly) programs.
  • Cross-compilers are extremely common in embedded system development.
  • Debuggers help programmers evaluate and correct their programs.
  • A source-level debugger enables step-by-step execution.
  • Device programmers download a binary machine program from the development processor’s memory into the target processor’s memory.
  • Emulators support debugging of the program while it executes on the target processor.
  • An emulator typically consists of a debugger coupled with a board connected to the desktop processor via a cable.
  • In-circuit emulator enables one to control and monitor the program’s execution.
  • In circuit emulators are available in ES itself.
  • The availability of low-cost or high-quality development environments for a processor influences the choice of a processor.

Author: Lakshmi Prasanna Ponnala

Completed M.Tech in Digital Electronics and Communication Systems.

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